Plankton serve as one of the primary basis of the marine food chain and are as a result a crucial component of the Earth‘s ecosystem. Current literature and studies have demonstrated how different noise sources influence large marine life with striking examples such as images of stranded whales and dolphins. However, little have highlighted the possible impact on marvelous microscopic organisms such as plankton. Noise Aquarium spotlights animated 3D-models obtained with scientific imaging techniques of the extremely diverse plankton spectrum.

Generally, anthropogenic xenobiotic pollution of the seas is widely known. Project Noise Aquarium is dealing with unnatural noise in the oceans as a further environmental issue. This project offers a species-rich bizarre idyll as well as visual attractiveness, thus evoking interest and attention for these important creatures and their disturbance through noise pressure waves. Noise Aquarium aims to awaken awareness for biodiversity and introduces a collection of accurate 3D-models as a resource for scientific and artistic research. The academic and creative potential of a cooperation, as it was developed for this project, is rarely to be found. All participants first had to learn to go beyond their field of expertise and communicate with experts from other subjects. In order to reveal our way to collaborate and the various materials used in this project, we first will briefly summarize the artistic and scientific challenges that a project on plankton and noise pollution entails.

Then, the effort of the data collection, analysis and the final technical and artistic processing in computer animation will be outlined. The project’s emerging presentations will happen in multifaceted ways, as varied places and time add context as project presentation parameters that influence the events. The Noise Aquarium is as organic as the organisms that are subject of discussion, therefore it will grow gradually and develop with each further presentation. We aim to show the content in various interactive and linear installations and gather all kinds of information, reference material and, of course, 3D-data of the organisms.