Principal Art & Science Collaborators
Victoria Vesna, Ph.D., is a media artist and Professor at the UCLA Department of Design | Media Arts and Director of the Art|Sci center at the School of the Arts and California NanoSystems Institute (CNSI).
She is currently Visiting Professor at the Empowerment Informatics Program (EMP), University of Tsukuba, Japan and Interface Cultures, University of Linz, Austria. Her work can be defined as experimental creative research that resides between disciplines and technologies. With her installations, she explores how communication technologies affect collective behavior and how perceptions of identity shift in relation to scientific innovation.
Victoria has exhibited her work in over twenty solo exhibitions, more than seventy group shows, has been published in excess of twenty papers and gave 100+ invited talks in the last decade. She is the North American editor of AI & Society and in 2007 published an edited volume – Database Aesthetics: Art in the age of Information Overflow, Minnesota Press and most recently an edited volume entitled Context Providers: Conditions of Meaning in Media Arts. (co-edited with Christiane Paul and Margot Lovejoy). Intellect Press, 2011.
Dr. Vendl is director and writer with a background in chemistry.
Science and Research: Studies of Material Science at Technical University of Vienna, PhD, Research Scientist at: Imperial College /University of London, England, University Freiburg im Breisgau, Germany, University of California – San Diego La Jolla, USA , Max-Planck-Institut of Metal-Research Stuttgart, Germany. Since 1981 Full Professor at University of Applied Arts Vienna, head of the Institute of Art and Technology, Associative Professor at Technical University Vienna. Since 2016, head of Science Visualization Lab Angewandte – Digital Art. Around 80 scientific publications in Material Science, Archaeometry and Art Technology.
Film and Television: Education as Cameraman in Vienna, Freelance Cameraman since 1968, since 1970 work for ORF (Austrian Television) as cameraman, writer, director, producer and host of scientific talk-shows. Writer, director and/or producer of more than 200 prime-time documentaries for ORF, ARD, ZDF, WDR, BR, ARTE, BBC, Discovery, Smithsonian, WNET, etc.
Martina Fröschl, MSc, studied media technique & media design and graduated with a thesis about how CGI relate to the generated factual reality of documentary and mockumentary films. The depiction of realities and biological phenomena has ever since driven her creations. She contributed to various documentary and fictional productions for TV and cinema as visual effects and CG-artist.
Her recent computer animations are based on scientific imaging data like µCT, MRI, SEM and light microscopy in collaboration with imaging experts and biologists. Currently, she is senior researcher and doctoral student at the Science Visualization Lab Angewandte at the Department of Digital Art at the University of Applied Arts Vienna.
VetCore-Facility for Research, University of Veterinary Medicine Vienna
Dr. Stephan Handschuh is a biologist with a technical focus on microscopic imaging and 3D visualization. He has a broad biological background in diverse fields such as evolutionary biology, comparative and functional morphology, microscopic anatomy, developmental biology, and theoretical biology. He obtained his doctorate in biology at the University Vienna in 2017. After a fellowship at the KLI Altenberg he became a staff scientist in the imaging facility at University of Veterinary Medicine Vienna in 2012. There he has a strong technical focus on quantitative microscopic x-ray imaging and 3D data visualization and analysis. Since 2010 he is also a member of the Science Visualization group of the University of Applied Arts Vienna, where he works on creating scientifically meaningful 3D models of microscopic animal samples.
Department of Integrative Zoology, University of Vienna
Dr. Thomas Schwaha is a zoologist with particular focus on animal morphology and evolution as well as imaging techniques. He studied biology with a focus on zoology, particularly animal morphology, at the University of Vienna and completed his education with a doctoral degree on soft-body morphological aspects of bryozoans, a not-too-well-known of colonial invertebrates. Since 2011 he has a post-doc position at the Department of Integrative Zoology at the same university where he is responsible for all microscopes and imaging facilities of the department but also is active in teaching undergraduate and graduate students as well continue research on primarily bryozoan morphology. Due to his strong imaging background, he also focuses on new developments in imaging and actively aids other researchers with new approaches towards research questions. Along with his broad teaching experience, this has allowed him to gain detailed knowledge into the morphology of various animal phyla such as e.g. arthropods, mollusks or annelids.
Head of Digital Arts department at University of Applied Arts Vienna
Ruth Schnell is a media artist based in Vienna.
Since 2010 she is Head of the Digital Art Department at the University of Applied Arts Vienna.
She has been working with computer-aided tools since the mid-1980s. Her corpus of work, which includes video installations, interactive video environments and light installations, explores the nature of human perception as well as the relationship between perception and the body. She is considered an expert in dynamic projection in particular. Moreover she has done pioneering work by investigating spatial and contextual implications of the after-image phenomenon in different series of works using LED light sticks.
Glenn is a computer programmer, photographer and digital artist based in Vienna. He is one of the founding members of United Motion Labs, established in 2005. UML is an experimental lab dedicated to creating immersive audio-visual installations and Glenn is involved in every step of production — from filming, content creation, pre/post production, VJing, DJing, creating software tools, IT administration and handling photo, video and time-lapse documentation.
Paul Geluso focuses on the theoretical, practical, and artistic aspects of sound recording and reproduction. He is currently researching new ways to capture, mix, and process immersive audio for playback on multi-channel sound systems, recently co-editing “Immersive Sound: The Art And Science of Binaural and Multi-channel Audio” published by Focal Press-Routledge.
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